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- <BFContext>
- <!--Elements can have initData or not-->
- <ZTMapData name="" size="" biome="" location="" />
- <ZTUndoMgr saveable="false" />
- <ZTStatus configData="config/status2.xml" />
- <!--ZTEconomyMgr must come after ZTStatus and before the BFGManager-->
- <ZTEconomyMgr configData="config/economy_challenge.xml" initialCash="10000" />
- <ZTWorldMgr configData="config/worldmgr.xml" defaultWorldSize="288.0f" />
- <ZTWorldSndMgr saveable="1" ambientSound="ambient" kQuietCrowdHighTrigger="2" kSmallCrowdLowTrigger="5"
- kSmallCrowdHighTrigger="75" kMediumCrowdLowTrigger="85" kMediumCrowdHighTrigger="150" kLargeCrowdLowTrigger="160"
- crowdSounds="crowd_quiet crowd_small crowd_medium crowd_large">
- <ambients>
- <snds />
- </ambients>
- </ZTWorldSndMgr>
- <BFGPlacementGrid saveable="false" />
- <BFGInfluenceMgr saveable="false" configData="config/influence.xml" />
- <BFGCollisionMgr saveable="false" />
- <BFGTraversabilityMgr configData="config/traversability.xml" />
- <BFGManager initData="config/gameConfig.xml" />
- <BFGPathFinderMgr saveable="false" />
- <ZTFeedbackMgr configData="config/feedback.xml" />
- <ZTAIStaffMgr configData="AI/staffmgr.xml" cleanupInterval="10.0f" />
- <ZTAIGuestMgr configData="AI/guestMgr.xml" />
- <ZTAdoptionSlotMgr saveable="true" configData="config/adoption.xml" />
- <ZTResearchMgr />
- <ZTPhotoChallengesComponent />
- <ZTFavoriteAnimalMgr configData="config/favorite.xml" />
- <ZTAwardMgr uipanel="ZTAwardPanel" />
- <ZTScenarioMgr />
- </BFContext>
-